In the military, fighting orders, and in the government, there are certain positions of responsibility and honor, of which capable individuals may make use to further their careers.
The column headed Rank give the rank necessary to hold the position, while Title means that title or higher is needed. Min SL gives the minimum Social Level for that position. Special Requirements lists any other requirements of the post. These consist either of a specified Order to which the aspirant must belong, or of a modifier to the die roll needed for appointment, based on Leadership Ability as per the table shown to the right. Appointment lists the appointment being sought. Number Allowed lists the number of characters able to hold that position simultaneously. Who Appoints lists the official who appoints the position, and who must be influenced if the player wants to improve his chances. SPs lists the Status Points received monthly by the office-holder. Add Inf gives the level of the favor the player receives each season (note that some positions receive two favors). Die Roll gives the number or greater that must be rolled on one die to gain the appointment. This may be modified by influence or Leadership Ability, if applicable. In addition, a player may subtract one from the die roll needed for every 3 Social Levels he is above the minimum for that office; and a player who already holds a position and seeks reappointment to it may subtract 1 for being the incumbent. Add Pay gives the pay in lucins that the character receives monthly (in addition to any pay he receives for this rank).
|Rank||Min SL||Special Requirements||Appointment||Number Allowed||Who Appoints||SPs||Add Inf||Die Roll||Add Pay|
|Active Member||2||Shadow Hand||Shadow Knife||Unlimited||“The Fist”||2||-||6||-|
|Soldier||5||-||Treasury Guard||Unlimited||Head of the Guard||2||-||6||-|
|Soldier||8||Imperial Guard||Emperor’s Escort||Unlimited||Head of the Escort||3||-||6||-|
|Regarded Member||3||Shadow Hand||“The Deep Shadow”||1||Shadow Hand Guildmaster||3||1||7||-|
|Sergeant||6||-||Ensign of the Treasury Guard||1||Minister of the Treasury||4||-||6||-|
|Sergeant||9||Imperial Guard||Ensign of the Emperor’s Escort||1||Commissioner of the Imperial Guard||4||-||6||-|
|Taskmaster||4||Shadow Hand||“The Fist”||1||Shadow Hand Guildmaster||4||2||7||-|
|Lieutenant||7||-||Head of the Treasury Guard||1||Minister of the Treasury||5||-||6||-|
|Lieutenant||9||Imperial Guard||Head of the Emperor’s Escort||1||Commissioner of the Imperial Guard||9||-||6||-|
|Captain||9||-||Aide to Crown Prince||1||Crown Prince||9||8||7||-|
|Deputy General||6||-||Quartermaster-General||1||Army Commander||8||4||7||5|
|General||8||Leadership Ability||Province Military Governor||5||Emperor||6||3||6||10|
|General||9||Leadership Ability||Army Commander||1||Minister of War||14||5||7||50|
|General||10||Leadership Ability||City Military Governor||1||Emperor||14||5||6||10|
|General||12||Leadership Ability||Inspector-General||1||Minister of War||16||6||6||25|
|Title||Min SL||Appointment||Number Allowed||Who Appoints||SPs||Add Inf||Die Roll||Add Pay|
|Lord||6||Commissioner of the Imperial Guard||1||Minister of the Home Office||6||7||8||50|
|Knight||8||Minister w/o Portfolio||Unlimited||Minister of the Home Office||12||7||7||50|
|Knight||10||Minister of the Treasury||1||Minister of the Home Office||14||7 & 8||7||50|
|Knight||10||Minister of the Foreign Office||1||Minister of the Home Office||16||9||7||50|
|Knight||10||Minister of Trade||1||Minister of the Home Office||16||9||7||50|
|Knight||10||Minister of the Office of Title and Estate||1||Minister of the Home Office||16||9||7||50|
|Baron||12||Minister of War||1||Emperor||18||8 & 9||8||100|
|Lord Knight||12||Minister of the Home Office||1||Emperor||20||9 & 9||8||150|
Characters may try for government appointments once a season, but may not try for the same appointment more than once a year. Characters may try for a military or Shadow Hand appointment once a year, at the end of the summer adventure season.
They may try for any number of positions at once, but may only hold one position at a time (exception: See notes on Commissioner of the Imperial Guard below). All appointments last for one year, or until the character resigns or is dismissed from office.
If two characters apply for the same appointment at the same time, the character with highest modified die roll gains the position (assuming he would have been successful otherwise). If both modified die rolls are equal, and would have been successful, roll again. All modifier from the previous die roll apply. The player with with highest roll wins.
If a position is not occupied by a player character, it is assumed to be occupied by a non-player character, who may be influenced.
Notes on Specific Appointments
An elite crew of the Thieves’ Guild. Once each month, 2 dice are rolled for notice by an important member of the City. A roll of 12 indicates the individual has come to someone’s attention (or successfully intimidated them) and receives a class 6 favor. On a roll of 2, the character is dismissed from being a Shadow Knife and is not permitted to rejoin (but may remain a member of the Shadow Hand).
Once each month, 2 dice are rolled for notice. A roll of 12 indicates the individual has come to an important person’s attention and receives a class 8 favor. On a roll of 2, the individual is dismissed from the Guard and is not permitted to rejoin.
Once each month, 2 dice are rolled for notice by the Emperor. A roll of 12 indicates the individual has come to the Emperor’s attention and receives a class 9 favor. On a roll of 2, the trooper is dismissed from the Escort and is not permitted to rejoin.
“The Deep Shadow”
Same as Shadow Knife, except that he is noticed on a die roll of 11 exactly.
Ensign of the Treasury Guard
Same as Treasury Guard, except that he is noticed on a die roll of 11 exactly.
Ensign of the Emperor’s Escort
Same as Emperor’s Escort, but the die roll is different: on a 12, the Emperor notices him and he receives a class 9 favor. On a roll of 11, the Crown Prince notices the Ensign and he receives a class 8 favor. In addition, the character is permitted to toady with the Prince that month at the Prince’s private estate in the Hightop Neighborhood (the Prince’s Social Level is 19 and he pays carousing costs) and will receive one favorable die roll modification should he ever apply to be the Crown Prince’s Aide. Again, on a roll of 2 he is dismissed from the Escort.
The most ruthless of the Shadow Hand’s elite crew, and chooses new Shadow Knife members. Once a month, two dice are rolled; on a roll of 11 or 12, he receives a class 6 favor. On a roll of 2, he knows too much: another die is rolled; on a 1-3 he has made a terrible enemy and escapes the City and must Adventure Alone for one year until the situation blows over; on a 4-6, however, he has not made it out of the City and is silenced in a more certain but less pleasant fashion. This die roll may be modified by influence (class 5 favor or higher).
Head of the Treasury Guard
Appoints new Treasury Guard members. Once a month, two dice are rolled; on a roll of 11 or 12, he receives a class 8 favor. On a roll of 2, he has seen too much: another die is rolled; on a 1-3 he is dismissed from the Treasury Guard, but receives a yearly gift of 500 lucins; on a 4-6, however, he is silenced in a more certain but less pleasant fashion. This die roll may be modified by influence (class 7 favor or higher).
Head of the Emperor’s Escort
Appoints new Escort members. Once a month, two dice are rolled; on a roll of 11 or 12, the Emperor notices the individual and receives a class 9 favor. On a roll of 2, the Empress notices the individual and receives a class 8 favor and is permanently dismissed from the Escort.
Aide to the Crown Prince
May carouse with the Prince once a month at his private estate in the Hightop Neighborhood. The Prince will pick up the tab. The individual may bring one friend to these parties.
A Quartermaster may embezzle. Once per military adventure, he may choose the amount he wishes to embezzle. If he rolls the number listed in the Caught column or greater, he is dismissed from office and is taken to trial for theft.
Provincial Military Governor
Assigned to govern one of the following territories: Isle of Dawn, Ochalea, Pearl Islands, Hinterlands, or Borydos Island. May tax the masses extortionately. Once per season he may choose the amount he wishes to extort. If he rolls the number or higher listed in the Unrest column of the table on the right, civil unrest results. If there is unrest, the governor must take military action against the rabble (same as Adventuring Alone). If the battle result is poor, the governor is disgraced.
Decides on question of military orders volunteering for adventures.
Commissioner of the Imperial Guard
Head of the investigative and enforcement force which answers directly to the Emperor – in other words, it’s the secret police. Ruthless and powerful, the Imperial Guard protects the Emperor, eliminates traitors, conducts inquiries of interest to the Throne. The Commissioner appoints up to two ferrets for use as spies and receives 10 lucins per month for their salaries. He may pay them whatever he desires, however, any excess coming from his own pocket. He can make up to five arrests for lesser charges per year. He may also trump up charges against five characters per year. During the first two seasons of his appointment me must make arrests for greater charges against one player character. If the character is not convicted, he will lose the post.
All characters facing charges must appear at a trial during the following month.
Successful prosecution permits the Commissioner to gain half of all the property and/or fees confiscated (rounded down, minimum of 1 lucin).
Minister of the Treasury
This office dispenses imperial funds, and determines how much money is to be spent on the military, on public works, on salaries of imperial employees, etc. This office also collects taxes and has its own police force, the Treasury Guard. The Minister may embezzle public funds. After choosing the amount to embezzle, two dice are rolled. If the number rolled is equal to or greater than the corresponding number in the Caught column, he is removed from office and is taken to trial for theft.
Minister of Trade
This office sets tariffs, makes recommendations about the relationship of the Empire to other lands, and monitors trade through the Empire. May set extortionately high tariff rates which he may skim from the top. Once per season he may choose the amount he wishes to skim. If he rolls the number listed in the Caught column or greater, he is dismissed from office and is taken to trial for theft. Any player investments in foreign expeditions have their profits reduced by the associated tariff rate. During the last month of each season, the Minister decides what foreign expeditions are to be sent in the next month.
Minister of the Foreign Office, Minister of the Office of Title and Estate
These ministries will have expanded roles in the game at some point in the future.
Minister of War
This office researches warfare and recommends new developments and spending in the military, interprets the spy-reports of the Foreign Office, researches and develops new ships and engines of war, supports the study and creation of new war-spells, experiments with battle formations, acquires old and new documents on warfare for its library, and strives to keep the military competitive with that of other lands. The Minister appoints Inspector-General, the Army Commander, and has a more active role in determining which military orders are sent on summer adventures.
Minister of the Home Office
This office deals with official disputes and problems within the Empire; it resolves border problems, spies on Thyatian citizens, and cooperates with the Foreign Office on cases of espionage reaching to and from Thyatis. The Minister appoints most of the other Ministers and has a more active role in determining summer season adventures.