Characters may invest money in various domestic ventures in order to gain more money. The return on these investments are determined by the adventures undertaken that season. Arms investors gain money when more Fighting Orders go on adventures. Finance investors, having a stock in a stable currency, lose money when large amounts of Fighting Orders are out. Commerce investors profit from stability, national security, and general economic activity and thus gain more when Fighting Orders are successful and when foreign expeditions (see below) return safely.
Investments are made in blocks of 1000 lucins. This amount is referred as investment capital. All investments are initially solvent, but may become insolvent.
|Number of Orders on Adventure||Arms Investment Return||Finance Investment Return|
|6 or less||-50%||+40%|
|Average Outcome of Order Commanders*||Commerce Investment Return|
|1 or less||+40%|
- The Average Outcome of Order Commanders is modified by the number of foreign expeditions that return safely.
|# Returned Safely||Modifier|
When consulting the investment table if a + appears that is the amount that the investor receives as a percentage of his capital investment as a dividend. When a – appears that is the amount that the investor must pay within the next month to keep his investment solvent. If not paid in the next month the entire investment is lost. If it is paid the investment is solvent at it’s original level. Solvent investments may be liquidated at any time for the capital in them minus a 10% liquidation fee.
The Quartermaster General of the Army may make purchases for all military units. In so doing, he designates one investor in arms as arms supplier for the army, and that investor receives a return on his investment as if one more Fighting Order had been sent on an adventure than were actually sent. If the Quartermaster General of the Army is an arms investor, he may designate himself as the arms supplier for the army and reap the benefits. Rank hath its privileges.
The Minister of the Treasury may manipulate state funds to benefit a certain financier. This has the same effect as do the actions of the Quartermaster General, except that it has the effect of causing the designated investor to receive a return on his investment as if two fewer Fighting Orders had gone on an adventure.
Non-player characters will manipulate funds on a die roll of 7 on one die. A non-player Quartermaster General will award purchases to a character on a die roll of 7 on one die. These die rolls may be modified by the use of influence.